Yamaha CS2x Guide de dépannage Page 65

  • Télécharger
  • Ajouter à mon manuel
  • Imprimer
  • Page
    / 77
  • Table des matières
  • MARQUE LIVRES
  • Noté. / 5. Basé sur avis des utilisateurs
Vue de la page 64
65
Recording Songs with Arpeggio
One of the special highlights of the CS2x is the Arpeggiator. No doubt you will want to use it for your songs.
You will need to activate the MIDI CLOCK in Song Setting (LOGIC: Song Settings - MIDI Options…,
CUBASE: Options - Synchronisation… ). All that’s left is to set the Arpeggiator Tempo at the CS2x to MIDI
(below Tempo 40). This setting can also be saved in the Performance. Now record the notes that will trigger
the arpeggio on track 1. When a single note or chord is meant to control the arpeggio over a long period of
time we recommend you work with repeats to avoid a gradual loss of synchronisation (e.g. repeat the note or
chord every 4 bars).
Techno Drums and FX
The CS2x adds to the familiar XG drumkits of its predecessor models with a massive choice of bang-up-to-
date drum sounds for Techno, Dance, Trance, Jungle, House etc. The best way to get a feel for these sounds
is to try out Performances Pre 2 - PGM # 123 to 128
. There you will find 6 kits using the new drum sounds.
As touched on before, we’re not dealing with “drum voices” here that, like the XG kits, allow individual keys to
be programmed separately via Drum Setups. Rather, these are “normal voices” that can be assigned like all
the other “Material Voices” to a Layer or the Multi Parts 5 - 16. These sounds are
not
available from XG
Mode. The required MSB and LSB values can be found in the DATA LIST, pages 11 - 17.
Using the correct bass drum is of course essential for every Techno/Dance production. All bass drums suit-
able to these styles are located in the “Dr Kiks” voice (MSB 63, LSB 12, PGM #7), arranged as a kit. The
Song Setup assigns this voice to Part 11.
Way-out sound effects and short vocal phrases are just as important. The voice “TechFx” contains plenty of
these, grouped into a kit (MSB 63, LSB 12, PGM #9). You will find this voice as Part 12 in the Song Setup.
Construction Drumloops
At the first glance, the reason for the “Chop” voices in bank Pre12 of the Material Voices may not be obvious.
These are actually various drum loop segments, arranged as a kit. With a little cunning and creative feel you
should be able to create brand new drum loops from them. Hence we could also call them “Construction
Loops”.
For example, voice “Chop139” contains loop segments at a tempo of 139bpm. The tempo here isn’t as cru-
cial though as it is with complete drum loops as known from samplers. As we’re dealing with very short seg-
ments that only create a groove once used together, varying the tempo is definitely an option. Sometimes
the loop will actually groove better at a different tempo to that suggested.
The way “Construction Loops” work will make more sense once you have auditioned the “Chp-Loops” sound
examples from the TOOL Disk “Loops” directory. These files contain setups for Part 5, and loop variations
that change every 4 bars.
Spend some time analysing these loops constructed out of segments. Find out for yourself what combina-
tions arise with other Chop voices loops.
Vue de la page 64
1 2 ... 60 61 62 63 64 65 66 67 68 69 70 ... 76 77

Commentaires sur ces manuels

Pas de commentaire