Yamaha Tyros2 Manuel d'utilisateur Page 28

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Effect Type List / Liste der Effekttypen / Liste des types d’effet
28
Tyros2 Data List
DSP1-6 Block
Panel Block Name XG Block Name
DSP1 XG Variation Block
DSP2 XG Insertion1 Block
DSP3 XG Insertion2 Block
DSP4 XG Insertion3 Block
DSP5 XG Insertion4 Block
DSP6 XG Insertion5 Block
Type Description MSB LSB
HALL1
Reverb simulating the acoustics of a hall.
10
HALL2 116
HALL3 117
HALL4 118
HALL5 11
HALL M 16
HALL L 17
ROOM1
Reverb simulating the acoustics of a room.
216
ROOM2 217
ROOM3 218
ROOM4 219
ROOM5 20
ROOM6 21
ROOM7 22
ROOM S 25
ROOM M 26
ROOM L 27
STAGE1
Reverb suitable for a solo instrument.
316
STAGE2 317
STAGE3 30
STAGE4 31
PLATE1
Reverb simulating a plate reverb unit.
416
PLATE2 417
PLATE3 40
GM PLATE 47
WHITE ROOM A unique short reverb with a bit of initial delay. 16 0
TUNNEL Simulates a cylindrical space expanding to left and right. 17 0
CANYON A hypothetical acoustic space which extends without limit. 18 0
BASEMENT A bit of initial delay followed by reverb with a unique resonance. 19 0
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
516
DELAY LCR2 50
DELAY LR Produces two delayed sounds: L and R. Two feedback delays are provided. 6 0
ECHO Two delayed sounds (L and R), and independent feedback delays for L and R. 7 0
CROSS DELAY The feedback of the two delayed sounds is crossed. 8 0
TEMPO DELAY Tempo-synchronized delay. 21 0
TEMPO ECHO Tempo-synchronized echo. 21 8
TEMPO CROSS Tempo-synchronized cross delay. 22 0
KARAOKE1
Echo for karaoke.
20 0
KARAOKE2 20 1
KARAOKE3 20 2
ER1
This effect isolates only the early reflection components of the reverb.
90
ER2 91
GATE REVERB Simulation of gated reverb. 10 0
REVERS GATE Simulation of gated reverb played back in reverse. 11 0
CHORUS1
Conventional chorus program with rich, warm chorusing.
66 17
CHORUS2 66 8
CHORUS3 66 16
CHORUS4 66 1
CHORUS5 65 2
CHORUS6 65 0
CHORUS7 65 1
CHORUS8 65 8
GM CHORUS1 65 3
GM CHORUS2 65 4
GM CHORUS3 65 5
GM CHORUS4 65 6
FB CHORUS 65 7
CELESTE1
A 3-phase LFO adds modulation and spaciousness to the sound.
66 0
CELESTE2 66 2
SYMPHONIC1
Adds more stages to the modulation of Celeste.
68 16
SYMPHONIC2 68 0
ENS DETUNE (Ensemble Detune) Chorus effect without modulation, created by adding a slightly pitch-shifted sound. 87 0
FLANGER1
Creates a sound reminiscent of a jet airplane.
67 8
FLANGER2 67 16
FLANGER3 67 17
FLANGER4 67 1
FLANGER5 67 0
GM FLANGER 67 7
V_FLANGER A simulation on an analog flanger effect. The LFO has a random setting. 104 0
T_FLANGER Tempo-synchronized flanger. 107 0
DYN FLANGER Dynamically controlled flanger. 110 0
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